RPG Basics
FableCraft is a RPG-inspired minecraft server that lots of variety of playstyle and gimmicks to create a new experience in playing minecraft.
In this section. You'll know the Profile, Classes, and Attributes
Profiles
Classes
Attributes
RPG Basics: Profiles
RPG Basics: Classes
Ranger
Rangers are wanderers of the wilds, honed by the unforgiving wilderness and guided by an unbreakable bond with nature. Born in secluded tribes or raised by rangers before them, they wield bows and ranged weaponry with peerless accuracy. Their keen senses and survival skills make them formidable hunters and scouts, capable of striking enemies from afar with deadly precision. Rangers excel in controlling the battlefield, using traps and natural magic to hinder foes and protect their territory. Ever vigilant and self-reliant, they are the silent guardians of the untamed lands.
Ranger Stats
22 Health (+1.0 per level) | 322 Health
30 Mana (+0.5 per level) | 180 Mana
30 Stamina (+0.5 per level) | 180 Stamina
20 Stellium (+0.0 per level) | 20 Stellium
10% Projectile Damage
5% Critical Strike Chance
5% Critical Strike Power
10.0 Safe Fall Distance
5% Attack Speed
Ranger Skills
Passive: Vampirism 10% of the attack damage is given back as health.
Passive: Backstab Backstabs deal 25% extra damage.
Active: Furtive Strike Deals damage, greatly increased if target is isolated
Active: Heal Restores some health
Active: Poison Poisons your target for a short period of time.
Active: Blink Teleports you to target location in the blink of an eye
Active: Telekinesy Target's movement is taken over. Left click to knock him back.
Active: Weaken Weakens target, increasing damage taken. Inherited from MMOCore
Active: Blind Blinds your opponent
Active: Burn Burns the target down for a few seconds.
Tactician
Tacticians are the masterminds of strategy, weaving intricate plans that turn the tide of battle. Descended from an order of scholars who once advised kings, they combine intellect with magical or technological ingenuity to aid their allies. Whether bolstering morale, healing wounds, or deploying tools of war, Tacticians excel in empowering their team and disrupting enemy formations. Their adaptability allows them to play a pivotal role in any confrontation, ensuring every move is calculated for victory. While they may lack brute strength, their brilliance shines in their ability to outwit any foe.
Tactician Stats
30 Health (+0.5 per level) | 180 Health
30 Mana/Energy (+0.5 per level) | 180 Mana/Energy
30 Stamina (+0.5 per level) | 180 Stamina
20 Stellium (+0.0 per level) | 20 Stellium
5% Health Regeneration
5% Mana Regeneration
5% Stamina Regeneration
10% Resilience
5% Cooldown Reduction
Tactician Skills
Passive: Ambers Ambers drop when dealing magic damage. Grants 10% max mana back when picked up.
Passive: Neptune's Gift Resource regeneration is increased when standing in water.
Active: Minor Healings Heals for X health target/self if crouching.
Active: Magical Path Allows flight for a set period of time
Active: Holy Missile Summons a damaging holy missile
Active: Grand Heal Restores some health to you and nearby players
Active: Corrupt Corrupts target area, dealing damage and wither
Active: Power Mark A mark spreads around target location. Any damage dealt within marked zone accumulates damage. The mark explodes after X seconds, dealing X% of accumulated damage, stunning & knocking back nearby enemies. The higher the damage, the longer the stun.
Active: Snowman Turret Creates a snowman tower that shoots nearby enemies
Active: Life Ender A devastating fire comet strikes the ground
Vanguard
Forged in the fires of countless battles, Vanguards are the unyielding champions of combat. Their origin lies in the gladiatorial arenas of a war-torn empire, where only the strongest warriors survived. Vanguards excel in close-quarters combat, using their unparalleled strength and endurance to overpower foes and protect allies on the front lines. They thrive in chaos, able to deliver devastating strikes while enduring relentless assaults. With a fierce resolve and a warrior’s spirit, they embody the essence of brute force and tactical resilience.
Vanguard Stats
40 Health (+1.5 per level) | 490 Health
20 Rage (+1.0 per level) | 320 Rage
20 Stamina (+0.5 per level) | 170 Stamina
20 Stellium (+0.0 per level) | 20 Stellium
0.5 Health Regeneration
5% Weapon Damage
5% Critical Strike Chance
5% Critical Strike Power
5% Skill Critical Strike Chance
5% Skill Critical Strike Power
Vanguard Skills
Passive: Vampirism 10% of the attack damage is given back as health.
Passive: Fire Berserker Passively deal increased damage when on fire.
Active: Heavy Charge You charge forward, dealing damage and knockback to the first entity hit
Active: Circular Slash Damages nearby enemies and knocks them back
Active: Earthquake A seismic wave which damages and slows down hit enemies
Active: Empowered Attack Charges your weapon with lightning. Your next attack deals extra damage and spreads onto nearby enemies
Active: Heal Restores some health
Active: Leap Powerfully leaps in the air
Active: Overload Summons a lightning shockwave around you, dealing damage
Active: Sky Smash Powerful strikes which damage & knock up hit entities
Guardian
Guardians are the bastions of protection, sworn to shield their comrades at all costs. Descendants of an ancient order of knights blessed by divine entities, they wield impenetrable armor and enchanted shields. Guardians excel in absorbing damage and drawing enemy aggression, ensuring their allies remain safe amidst the chaos of battle. Their unwavering faith and fortitude make them stalwart defenders, unshakable in the face of overwhelming odds. Legends say their oaths of protection are so powerful that their very presence inspires hope in the hearts of those they protect.
Guardian Stats
50 Health (+2.5 per level) | 800 Health
20 Mana (+0.4 per level) | 140 Mana
20 Stamina (+0.4 per level) | 140 Stamina
20 Stellium (+0.0 per level) | 20 Stellium
1.5 Health Regeneration
10 Knockback Resistance
10 Explosion Knockback Resistance
-0.03 Movement Speed
20 Max Absorption
1 Luck
Guardian Skills
Passive: Neptune's Gift Resource regeneration is increased when standing in water.
Passive: Fire Berserker Passively deal increased damage when on fire.
Active: Shockwave Summons a shockwave which knocks up enemies hit
Active: Overload Summons a lightning shockwave around you, dealing damage
Active: Heavy Charge You charge forward, dealing damage and knockback to the first entity hit
Active: Heal Restores some health
Active: Frozen Aura During a few seconds, nearby enemies are slowed down for 2sec
Active: Firefly Dashes to your cursor, exploding upon contact with an enemy
Active: Magical Shield Reduces damage taken by nearby entities by 20% for a few seconds
Active: Human Shield Reduces damage taken by ally and redirects to you a portion of the blocked damage.
Bladeshifter
Bladeshifters are shadowy warriors trained in the secret arts of deception and precision. Originating from a clandestine guild hidden within a labyrinthine forest, they blend agility and stealth with deadly efficiency. Masters of swift strikes and evasive maneuvers, they specialize in eliminating high-value targets before vanishing into the shadows. Their enigmatic techniques are said to blur the lines between reality and illusion, making them nearly impossible to catch. Driven by loyalty or vengeance, Bladeshifters strike without warning, leaving only whispers of their existence behind.
Bladeshifter Stats
25 Health (+1.0 per level) | 325 Health
20 Mana (+0.5 per level) | 170 Mana
30 Stamina (+1.5 per level) | 450 Stamina
20 Stellium (+0.0 per level) | 20 Stellium
0.25 Stamina Regeneration
0.108 Movement Speed
0.8 Sneaking Speed
0.7 Jump Strength
10.0 Safe Fall Distance
Bladeshifter Skills
Passive: Sneaky Picky Deal much more damage when delivering the first blow during a fight.
Passive: Backstab Backstabs deal extra damage.
Active: Control Slows the target. When left clicking, knocks him back in target direction.
Active: Swiftness Increases your movement speed temporarily
Active: Furtive Strike Deals damage, greatly increased if target is isolated
Active: Death Mark The mark deals damage split on spilt second/s and slow to marked entity/player.
Active: Shadow Veil You vanish for a few seconds
Active: Heal Restores some health
Active: Evade You become immune to damage till you attack again/end of duration
Active: Stun Makes your opponent unable to move.
The Experience Level (exclude Profession Level) will be reset to 1 if a player changes their class and it can't be transferrable for fairness and clarity of the game.
RPG Basics: Professions
Last updated